Due to be released 19th July, 2013, 2014 Core set (M14) will feature 249 cards and have a blend of fan favorites as well as new cards.  Although official previews are scheduled to start on the last week of June, there has already been quite a number of card previews already, thanks to the sneak peaks provided from digital game, ‘Duels of the Planeswalkers 2014‘.  As with last year’s release, the core set and digital game have a high degree of integration which means a number of cards are to appear in both.

Some big news to come out from the previews so far are the return of Slivers.  Apparently, this creature type has made some adaptations not only with basic function but also in appearance.  They now only enhance your own Slivers in play rather than all on the battlefield similar to that of Zendikar’s super tribal type ‘Allies’.  Also returning are the ‘Lorwyn 5′; Ajani, Jace, Liliana, Chandra and Garruk but it’s speculated there may be at least two new versions.

2014 Core set Scavenging Ooze

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2014 Core set Chandra’s Phoenix

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2014 Core set Garruk’s Horde

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2014 Core set Creature – Sliver

#1 – M14 Battle Sliver
#2 – M14 Blur Sliver
#3 - M14 Groundshaker Sliver
#4 – M14 Sentinel Sliver
#5 – M14 Steelform Sliver
#6 – M14 Striking Sliver

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As the first ever Grand Prix that had ever been held within Mainland China, Beijing is emblematic of a mighty nation undergoing colossal transformation. Eight years later, the Grand Prix Circuit has returned to Beijing once again. This time, with 894 players present, attendance has ballooned nearly six-fold. Now, let’s collect some highlights to share with you!

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Highlights 1 – MTG Planeswalkers Cosplay
To delight players and entertain fans,Chandra Nalaar Cosplay and Ral Zarek cosplay appear at Grand Prix Beijing, Exquisitely designed costumes, elaborate weapons, and a fiery look combine to accentuate the ultimate Dragon’s Maze experience!

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Highlights 2 – MTGMintCard Beijing GP 2013

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Highlights 3 – Top 5 Cards of Grand Prix Beijing

1. Gift of Orzhova

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2. Beetleform Mage

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3. Putrefy

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4. Turn & Burn

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5. Boros Guildgate

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Dragon’s Maze Top 5 Uncommons

#1 – Putrefy – This is a solid reprint and the art is great. Sort of a poor man’s Abrupt Decay (which we really can’t afford).  Great against some Golgari critters which can regenerate.
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#2 – Far // Away – A nice Dimir Control card. Both sides are relevant and the Fuse tech makes it a good choice against creature based decks.
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#3 – Turn // Burn – We love that the burn spell is called . . ‘burn’. Presents choices and potentially a two critter removal.  This looks good against cards (like Bloodbaron) who disapparate after their turn.

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#4 – Unflinching Courage – We really loved Armadillo Cloak, and this card certainly floats our boat.  We feel auras and lifelink are relevant in today’s metagame, trample is awesome icing.
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#5 – Sin Collector – Good control choice.  You definitely want a turn three card like this to removal a potential threat on their turn four when the game typically heats up.  If you’re greedy, we suggest a Cloudshift for full effect.

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MTG Dragon’s Maze, the third and final set in the Return to Ravnica block has now been fully previewed and MTG Mint Card is prepared for the crush of players wanting to get the latest card goodness. This expansion set is scheduled to be released May 3, 2013 with a total of 156 cards and contains 70 commons, 40 uncommons, 35 rares, and 11 mythic rares.All ten Ravnica Guilds are represented and as in the original Ravnica block along with their respective mechanics / keywords. Dragon’s Maze focuses on multicolor cards and contains 70 fun and power cards.

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Magic: the Gathering Dragon’s Maze also marks the return of Split Cards which have two separate effects printed on the same card but with different mana costs. Unlike previous split cards, the new ‘Fuse’ mechanic will allow players to cast both sides of the spell. There are a total of 15 Split cards which can double your fun,such as DGM Beck // Call (Simic / Azorius),Breaking // Entering (Dimir / Rakdos),Flesh // Blood (Golgari / Gruul),Catch // Release (Izzet / Boros),Ready // Willing (Selesnya / Orzhov).

DGM Beck // Call

Dragon's Maze Breaking // Entering

DGM Flesh // Blood

Dragon's Maze Catch // Release

Mtg Dragon's Maze Ready // Willing

Now for some quick handy-dandy Rules tips for these new Fuse cards – check out the Magic: the Gathering site for full official rules. First, If you are casting a split card with fuse from somewhere else other than your hand (like the graveyard), you can cast only one-half or the other. When a Fused spell resolves, it does so in the order from left side then right side. If you are able to cast a spell from your hand without paying it’s mana cost, you are able to use the fuse mechanic to cast both halves. Finally, if an opponent uses a spell like Pithing Needle, they can name either half of a split card but not both – a split card has the chosen name if one of its two names matches the chosen name.

MTG Mint Card is ready for Dragon’s Maze, drop by our online store so you are too.


Hello again Magic: the Gathering players.With the full Dragon’s Maze set revealed,let’s hit you with some vital Dragon’s Maze stats right now.

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The Dragon’s Maze set contains 156 cards (70 common, 40 uncommon, 35 rare, and 11 mythic rare).If you play Commander format, then you’re in luck as there are ten legendary creatures in Dragon’s Maze, dubbed ‘Maze Runners’.  The new selection of potential Generals you may want to have a look at are; Emmara Tandris (Selesnya), Exava, Rakdos Blood Witch (Rakdos), Lavinia of the Tenth (Azorious), Mirko Vosk, Mind Drinker (Dimir), Melek, Izzet Paragon (Izzet), Ruric-Thar, The Unbowed (Gruul), Tajic, Blade of the Legion(Boros), Teysa, Envy of Ghosts (Orzhov), Varolz, the Scar-Striped (Golgari), and Vorel of the Hull Clade (Simic).
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Here’s a quick look at what is riding on top of the popularity charts for new Dragon’s Maze cards:

Ral Zarek – Dragon’s Maze only Planeswalker.  This Izzet-aligned ‘Walker casts for two, a blue and a red which will start you off at 4 loyalty counters.  The first +1 ability can tap down a threat while putting one of your blockers back on-line.  The second -2 provides a nice Lightning Bolt effect.  All the juice is in the third -7 ability which presents a chance for up to five additional turns – which can win games.

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Voice of Resurgence – Selesnya two-drop Mythic Rare creature.  A green and a white will get you a bear (2/2).  This Elemental has some pretty impressive card text – After Voice hits and sticks to the game table, any spell cast by your opponent or if Voice hits the ‘yard, this will result in a token creature being generated with power / toughness equal to the number of your creatures – wow.
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Blood Baron of Vizkopa – Orzhov five-drop Mythic Rare creature.  This 4/4 vampire casts for 3, a white and a black.  The relative point is in the card’s next line – lifelink with pro-whie and pro-black which means the Baron can swing through or block Loxodon Smiters or Boros Reckoners all day long without taking damage.  We think the last line may be ‘win-more’ but still relevant in EDH – when you have 30+ life and your opponent 10 or less, the Baron goes nuclear and upgrades to a 10/10 flyer.  If this happens, we fully expect your opponent would concede.

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Recently,with more Dragon’s Maze spoiler,I’m here again share some latest & great DGM new cards for Magic fans,I know your guys will be excited about that.

Legion’s Initiative – This Mythic Rare Boros two-drop is a ‘must have’ anthem effect card which will provide a +1 boost in power for your red creatures and a +1 boost in toughness for your white creatures – we suggest you play hybrid or multicolor for full effect.  The fun does not stop there however.  Your game table army can survive devastating board wipers by temporarily exiling using Legion’s Initiative other activated ability which only costs a red and a white mana – not too shabby we think.

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Savageborn Hydra – Here is a lovely ‘X’ costed Gruul creature we can get behind, and you certainly don’t want to be out front when this thing grows to epic proportions and turns sideways in the red zone as a double-striker.  You can easily upgrade this monster with additional +1/+1 counters.  We suggest you pair this with Crowned Ceratok for Trample goodness.

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Hello!Magic: the Gathering fans around the world are glued with great anticipation to websites as Wizards of the Coast begin unveiling Dragon’s Maze,the third and last set in the Return to Ravnica block. Most recently at PAX East, gamers were treated to one of ten Guild Champions to appear in Dragon’s Maze.Say hello to Ruric Thar, a legendary creature representing Gruul as their maze runner.

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For six mana (4 colorless, a red and a green), you get a 6/6 Ogre with vigilance and reach. But the fun does not stop here. This monster is so angry he attacks each turn if able. There is also another trick up his sleeve, not that Ruric or his friend for life, Thar would ever wear a shirt with sleeves. This creature will punish any player (including its controler) for playing a non-creature spell by dealing 6 damage to that player, so an opponent casting spot removal will be taxed.

Speaking of Legendary creatures such as Ruric Thar, the Unbowed, players can expect a legendary creatures representing each of Ravnica’s ten guilds. The artwork revealed looks amazing and we have high hopes when the cards get previewed.

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Players will also be happy to know that casting all these multi-color spells will be easier with the reprinting of all the Guildgates from the two previous sets. Expect to see lovely ‘zoomed out’ arts on all these reprints. Still speaking onto land, we also have the mythic rare land ‘Maze’s End’ that presents a very cool alternate win condition for the game. Essentially, Maz’e End will allow you to ‘tutor’ up a guildgate for 3 mana and then bounces back to you hand to rinse and repeat. When you have all 10 guildagate, you win the game.




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